
Deadman Danny is a playable Deadlock hero. Over the last 14 days Deadman Danny sits in A tier with a 51.5% win rate across 1M matches, ranked 13 of 44 heroes. In Oracle+ lobbies the win rate is 47.0%. The most common mid-game purchases are Improved Spirit, Reactive Barrier and Tankbuster.
The items players buy most in each phase. The percentage is how often the item is bought in that phase; the number below is the win rate when bought.
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target.
Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow.
Hold and drag to select the angle.
-12s Cooldown
+30 Damage +45 Marked Damage
+2 Missiles, Longer Range, and Improved Spirit Scaling
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.
Heat vents faster while grounded
On Hero Hit: Heal and take no self damage
On Hero Hit: -50% Cooldown and +120 Spirit Damage
Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards.
Vents the jetpack when dealing damage.
Cooldown -8s
+60 Burst Damage On Backblast Hit: +18% Fire Rate for 7s
-10% Bullet Resist Shred On Backblast Hit: Apply a Mark
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.
You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
Damage +90
Cooldown -35s
+0.5s Stun +8.0 Damage / Meter
The most common way to spend the first 12 ability points (61% of tracked players). The first point unlocks an ability, the next three upgrade it.
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Upgrade priority: Chimera Mk1 → Strix Salvo → Close The Deal → Jettison Fuel
Deadman Danny's win rate when the listed hero is on the enemy team (minimum 200 matches).
Deadman Danny is currently A tier with a 51.5% win rate and 45.2% pick rate over the last 14 days. That is up 5.5% compared with the 14 days before.
Early game: High-Velocity Rounds, Opening Rounds and Extra Spirit. Mid game: Improved Spirit, Reactive Barrier and Tankbuster. Late game: Boundless Spirit, Greater Expansion and Superior Cooldown. These are the items players buy most often in each phase.
The most common upgrade priority is Chimera Mk1 → Strix Salvo → Close The Deal → Jettison Fuel.
Deadman Danny has the lowest win rate against Graves, Kelvin and Rat King and the highest against Pocket, Mirage and Silver.
Stats are calculated from matches played in the last 14 days and refreshed twice a day. Hero, ability and item details come from the game's own text. Data source: deadlock-api.com. Last updated: 2 November 2026 at 21:22. Oyunpedia is not affiliated with Valve.