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Deadlock›Heroes›Warden
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Warden Build Guide: Best Items & Ability Order

Weakens his enemies and chases them down
OverviewHeroesItems

Warden – Weakens his enemies and chases them down. Over the last 14 days Warden sits in C tier with a 48.3% win rate across 300.9K matches, ranked 26 of 44 heroes. In Oracle+ lobbies the win rate is 47.0%. The most common mid-game purchases are Quicksilver Reload, Fleetfoot and Enduring Speed.

Tier
C
Win rate
48.3%
Change
+2.1%
Pick rate
13.2%
K/D/A
7.2 / 7.3 / 11.2
Avg. souls
41K

Warden item build

The items players buy most in each phase. The percentage is how often the item is bought in that phase; the number below is the win rate when bought.

Early game (0–10 min)

  • I
    High-Velocity Rounds
    78%
    48.8%
  • II
    Opening Rounds
    74%
    49.3%
  • I
    Extended Magazine
    59%
    49.4%
  • II
    Titanic Magazine
    48%
    51.1%
  • I
    Rapid Rounds
    42%
    50.5%
  • II
    Quicksilver Reload
    34%
    50.8%
  • II
    Swift Striker
    34%
    52.5%
  • I
    Monster Rounds
    31%
    46.9%

Mid game (10–20 min)

  • II
    Quicksilver Reload
    53%
    48.0%
  • II
    Fleetfoot
    47%
    50.9%
  • II
    Enduring Speed
    41%
    49.3%
  • II
    Titanic Magazine
    33%
    46.3%
  • II
    Swift Striker
    24%
    46.4%
  • I
    Sprint Boots
    21%
    49.2%
  • IV
    Mercurial Magnum
    21%
    57.5%
  • II
    Bullet Resist Shredder
    21%
    52.0%

Late game (20+ min)

  • IV
    Mercurial Magnum
    56%
    48.2%
  • IV
    Spiritual Overflow
    49%
    53.3%
  • III
    Spirit Resilience
    30%
    47.9%
  • II
    Spirit Lifesteal
    29%
    50.5%
  • IV
    Boundless Spirit
    24%
    56.5%
  • IV
    Siphon Bullets
    20%
    55.3%
  • IV
    Juggernaut
    20%
    51.7%
  • II
    Improved Spirit
    15%
    54.4%

Warden abilities

Ability 1

Alchemical Flask

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Damage: 60Move Speed: -16%Weapon Damage: -30%Slow Duration: 3sWeapon Debuff Duration: 7sCooldown: 12s
  1. I

    Hit enemies lose 1 Stamina

  2. II

    +35 Damage and -25% Weapon Damage

  3. III

    -7s Cooldown and +2m Radius Applies -30% Fire Rate

Ability 2

Willpower

Gain a Barrier and bonus move speed.

Barrier: 125Move Speed bonus: +20%Cooldown: 40sDuration: 5s
  1. I

    Move Speed bonus +20%

  2. II

    -24s Cooldown and +2s Duration

  3. III

    +30% Debuff Resistance and improved Barrier scaling

Ability 3

Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Damage: 110Immobilize Duration: 1.75sEscape Time: 2.8sEscape Range: 20mCooldown: 34sCast Range: 15m
  1. I

    Warden deals +20% more Bullet Damage to trapped Heroes for 5s

  2. II

    +0.75s Duration

  3. III

    -14s Cooldown Silences enemies until they escape or are immobilized

Ultimate

Last Stand

After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet and spirit resist.

Immune to fear while Last Stand is active.

DPS: 70Hero Lifesteal: 75%Pulse Interval: 0.5sNon-Hero Lifesteal: 10%Bullet Resist: +50%Spirit Resist: +50%Cooldown: 180sDuration: 6s
  1. I

    Radius +4m

  2. II

    +50.0 DPS -40.0s Cooldown

  3. III

    +4s Duration Unstoppable and +30% Resists while channeling

Warden ability order

The most common way to spend the first 12 ability points (73% of tracked players). The first point unlocks an ability, the next three upgrade it.

Alchemical Flask123456789101112
Willpower123456789101112
Binding Word123456789101112
Last Stand123456789101112

Upgrade priority: Alchemical Flask → Binding Word → Willpower → Last Stand

Warden matchups and counters

Warden's win rate when the listed hero is on the enemy team (minimum 200 matches).

Strong against

  • Mirage54.5%5.7K
  • Pocket54.4%10.4K
  • Shiv53.9%13.3K
  • Rem53.6%15.5K
  • Mina53.3%21.7K

Struggles against

  • Graves40.9%21.8K
  • Rat King42.7%29.8K
  • Paige43.4%10.7K
  • Seven43.7%15.6K
  • Baba43.8%6.5K

Best teammates

  • Graves56.2%13.5K
  • Rat King54.5%11.9K
  • Seven54.1%6.9K
  • Victor54.0%5.6K
  • Paige53.6%9.2K

Frequently asked questions

Is Warden good in Deadlock?

Warden is currently C tier with a 48.3% win rate and 13.2% pick rate over the last 14 days. That is up 2.1% compared with the 14 days before.

What are the best items for Warden?

Early game: High-Velocity Rounds, Opening Rounds and Extended Magazine. Mid game: Quicksilver Reload, Fleetfoot and Enduring Speed. Late game: Mercurial Magnum, Spiritual Overflow and Spirit Resilience. These are the items players buy most often in each phase.

What is the best ability order for Warden?

The most common upgrade priority is Alchemical Flask → Binding Word → Willpower → Last Stand.

Who counters Warden?

Warden has the lowest win rate against Graves, Rat King and Paige and the highest against Mirage, Pocket and Shiv.

Stats are calculated from matches played in the last 14 days and refreshed twice a day. Hero, ability and item details come from the game's own text. Data source: deadlock-api.com. Last updated: 2 November 2026 at 21:22. Oyunpedia is not affiliated with Valve.

Warden
Weapon
Heavy Hitter
Health
805
Move speed
6.3 m/s
Difficulty
Medium
Win rate (Oracle+)
47.0%
InitiatorFearlessOne Man Army

Playstyle

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Lore

Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

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