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Deadlock›Heroes›Violet
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Violet Build Guide: Best Items & Ability Order

OverviewHeroesItems

Violet is a playable Deadlock hero. Over the last 14 days Violet sits in A tier with a 51.4% win rate across 986.2K matches, ranked 15 of 44 heroes. In Oracle+ lobbies the win rate is 50.0%. The most common mid-game purchases are Rapid Recharge, Radiant Regeneration and Healing Booster.

Tier
A
Win rate
51.4%
Change
+1.3%
Pick rate
43.3%
K/D/A
6.9 / 6.5 / 13.4
Avg. souls
40.3K

Violet item build

The items players buy most in each phase. The percentage is how often the item is bought in that phase; the number below is the win rate when bought.

Early game (0–10 min)

  • I
    Extra Spirit
    82%
    51.7%
  • I
    Mystic Regeneration
    79%
    51.9%
  • I
    Extra Charge
    77%
    52.0%
  • I
    Extra Regen
    58%
    51.5%
  • I
    Grit
    35%
    52.1%
  • III
    Radiant Regeneration
    25%
    56.3%
  • I
    Mystic Burst
    25%
    51.2%
  • II
    Improved Spirit
    23%
    52.7%

Mid game (10–20 min)

  • III
    Rapid Recharge
    58%
    52.6%
  • III
    Radiant Regeneration
    54%
    50.8%
  • II
    Healing Booster
    45%
    51.0%
  • II
    Spirit Shielding
    34%
    51.1%
  • II
    Improved Spirit
    33%
    52.1%
  • II
    Mystic Shot
    24%
    51.7%
  • II
    Spirit Lifesteal
    16%
    53.2%
  • III
    Tankbuster
    16%
    56.2%

Late game (20+ min)

  • IV
    Boundless Spirit
    59%
    55.3%
  • III
    Tankbuster
    53%
    51.7%
  • III
    Superior Cooldown
    51%
    53.3%
  • IV
    Escalating Exposure
    28%
    59.5%
  • IV
    Transcendent Cooldown
    28%
    54.5%
  • III
    Rapid Recharge
    28%
    49.3%
  • IV
    Spirit Burn
    27%
    59.6%
  • II
    Improved Spirit
    26%
    50.7%

Violet abilities

Ability 1

Living Ink

Damage: 35Cooldown Reduction per Hit: 1.5sBullet Damage: 120%Max Drawing Size: 25mDrawing Duration: 20sCooldown: 22sDuration: 10sCharges: 2
  1. I

    -4s Cooldown +15m Max Drawing Distance

  2. II

    On Empower: Gain +10% Fire Rate for 10s, stacking 5 times

  3. III

    +1s Cooldown Reduction Per Hit Improve scaling

Ability 2

Flow State

Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and spirit damage to enemies it passes through, increased the further it travels.

Re-activate the ability to flick the brush forward, ending the ability early but dealing spirit damage in a larger area.

Minimum Damage: 50Max Damage: 100Slide Distance: +100%Time for Max Damage: 2sFading Move Speed: -60%Slow Duration: 2sCooldown: 23s
  1. I

    On Slide: +150% Stamina Regeneration

  2. II

    -6s Cooldown +8m Flick Range +4s Trail Duration

  3. III

    On Slide: Gain Damage Amp over time, up to 20% for 6s

Ability 3

Still Life

Choose a hero to be your subject, dealing spirit damage over time as long as you are looking at them.

If the sketch is completed they take additional spirit damage, suffer from stun, and drop a sketch that can be picked up.

For each collected sketch, you permanently gain stats based on the hero.

Damage Per Second: 30Damage: 60Cooldown: 35sCast Range: 25m
  1. I

    While Drawing: Gain 15 Health Regen, refreshed for 4s on pickup

  2. II

    While Drawing: Subjects deal -35% Damage

  3. III

    +20% Move Speed -11s Cooldown +0.45s Stun Duration

Ultimate

Abstract Landscape

Create a circular display of ink that blocks vision and grants allies Spirit.

Enemies inside are revealed, and leaving causes them to take spirit damage and suffer from Silence and slow, destroying the ink in the process.

Spirit Power: +25Damage: 100Move Speed: -30%Cooldown: 180sDuration: 6s
  1. I

    Cooldown -20s

  2. II

    On Buff: +25% Spirit Lifesteal +15 Spirit Power

  3. III

    +1.25s Silence Duration +4s Ability Duration

Violet ability order

The most common way to spend the first 12 ability points (50% of tracked players). The first point unlocks an ability, the next three upgrade it.

Living Ink123456789101112
Flow State123456789101112
Still Life123456789101112
Abstract Landscape123456789101112

Upgrade priority: Still Life → Living Ink → Flow State → Abstract Landscape

Violet matchups and counters

Violet's win rate when the listed hero is on the enemy team (minimum 200 matches).

Strong against

  • The Doorman57.8%22.7K
  • Rem56.8%48.1K
  • Mirage56.7%19.7K
  • Mina56.5%68.1K
  • Pocket56.4%30.9K

Struggles against

  • Graves44.9%77K
  • Rat King45.3%91.8K
  • Paige46.1%49.2K
  • Victor46.3%51.8K
  • Baba46.3%32.7K

Best teammates

  • Graves59.0%35K
  • Paige56.6%22.8K
  • Rat King56.2%66K
  • Victor55.7%28.1K
  • Baba55.5%12.6K

Frequently asked questions

Is Violet good in Deadlock?

Violet is currently A tier with a 51.4% win rate and 43.3% pick rate over the last 14 days. That is up 1.3% compared with the 14 days before.

What are the best items for Violet?

Early game: Extra Spirit, Mystic Regeneration and Extra Charge. Mid game: Rapid Recharge, Radiant Regeneration and Healing Booster. Late game: Boundless Spirit, Tankbuster and Superior Cooldown. These are the items players buy most often in each phase.

What is the best ability order for Violet?

The most common upgrade priority is Still Life → Living Ink → Flow State → Abstract Landscape.

Who counters Violet?

Violet has the lowest win rate against Graves, Rat King and Paige and the highest against The Doorman, Rem and Mirage.

Stats are calculated from matches played in the last 14 days and refreshed twice a day. Hero, ability and item details come from the game's own text. Data source: deadlock-api.com. Last updated: 2 November 2026 at 21:22. Oyunpedia is not affiliated with Valve.

Violet
Weapon
Projectile
Health
710
Move speed
6.9 m/s
Difficulty
Easy
Win rate (Oracle+)
50.0%
AmbitiousNimbleCreative
Lore

Violet immigrated to The Cursed Apple when she was 12, and while there was a certain amount of culture shock to adapting to New York, she quickly fell in love with the vibrance of the city.   Dedicating herself to the pursuit of the arts, Violet's passion lead her to successes far beyond most of her peers.

First, a full ride to art school.

Then in her junior year, inclusion in MOMA'S prestigious celebration of student artists: "The Upstart Gallery".

By any measure she's doing phenomenal for her age, however Violet has not been able shake her existential dread of dying a failure. She knows that commercial success as a fine artist isn't about being good enough. It's not even about being great. It's about being seen by the right person at the right time.  And so she has set her sights on The Ritual... not to embellish on her own talent, but just to have a chance to show the world what she can do.

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