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Deadlock›Heroes›McGinnis
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McGinnis Build Guide: Best Items & Ability Order

Controls the battle with combat turrets
OverviewHeroesItems

McGinnis – Controls the battle with combat turrets. Over the last 14 days McGinnis sits in C tier with a 48.8% win rate across 268.9K matches, ranked 23 of 44 heroes. In Oracle+ lobbies the win rate is 49.3%. The most common mid-game purchases are Mystic Vulnerability, Compress Cooldown and Enchanter's Emblem.

Tier
C
Win rate
48.8%
Change
+0.8%
Pick rate
11.8%
K/D/A
4.7 / 6.4 / 12.6
Avg. souls
39.6K

McGinnis item build

The items players buy most in each phase. The percentage is how often the item is bought in that phase; the number below is the win rate when bought.

Early game (0–10 min)

  • I
    Extra Charge
    71%
    49.9%
  • I
    Monster Rounds
    56%
    49.1%
  • I
    Extra Stamina
    38%
    50.5%
  • I
    Mystic Expansion
    30%
    50.8%
  • II
    Intensifying Magazine
    28%
    49.4%
  • I
    Mystic Regeneration
    27%
    49.9%
  • I
    Extended Magazine
    20%
    44.7%
  • I
    Extra Spirit
    19%
    48.1%

Mid game (10–20 min)

  • II
    Mystic Vulnerability
    37%
    52.5%
  • II
    Compress Cooldown
    36%
    50.5%
  • II
    Enchanter's Emblem
    29%
    50.7%
  • I
    Mystic Expansion
    29%
    50.2%
  • III
    Rapid Recharge
    24%
    50.4%
  • II
    Mystic Slow
    22%
    50.2%
  • II
    Healbane
    21%
    51.5%
  • II
    Enduring Speed
    18%
    49.6%

Late game (20+ min)

  • IV
    Escalating Exposure
    49%
    53.1%
  • III
    Superior Cooldown
    42%
    50.6%
  • III
    Greater Expansion
    40%
    51.5%
  • III
    Rapid Recharge
    35%
    49.5%
  • IV
    Transcendent Cooldown
    31%
    51.3%
  • IV
    Boundless Spirit
    28%
    54.2%
  • III
    Heroic Aura
    22%
    51.3%
  • III
    Stamina Mastery
    21%
    51.6%

McGinnis abilities

Ability 1

Mini Turret

Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.

Turret DPS: 24Turret Health: 100Attack Range: 30mLifetime: 35sCooldown: 18sCast Range: 20mCharges: 1
  1. I

    +10 Turret DPS and +10m Attack Range

  2. II

    Charges +2

  3. III

    +25% Turret Fire Rate and +12s Turret Lifetime

Ability 2

Medicinal Specter

Deploy a spirit that provides healing to nearby allies.

Health Regen: +25/sHeal Radius: 6mCooldown: 50sDuration: 6.5sCast Range: 15m
  1. I

    +1.5s Duration

  2. II

    -20.0s Cooldown and provides +100.0% Stamina Recovery

  3. III

    +2.0% Max HP Regen +3m Heal Radius +40% Spirit Resist

Ability 3

Spectral Wall

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early.

Can be Destroyed with Melee Attacks

Damage: 60Move Speed: -16%Minimum Range: 5mImpact Range: 5mSlow Duration: 2.5sCooldown: 50sDuration: 6sCast Range: 50m
  1. I

    Amplifies McGinnis's damage by +20% on hit enemies for 7s

  2. II

    -20.0s Cooldown and +2.0s Duration

  3. III

    Deploy 2 Mini Turrets near the wall for 8s +24% Slow

Ultimate

Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.

Damage Per Rocket: 21Rockets per second: 6Explosion Radius: 4.5mMin Range: 8.5mDuration: 8sCooldown: 200sCast Range: 36m
  1. I

    Applies 24% movement and dash slow for 1s

  2. II

    -45.0s Cooldown and +6.0s Duration

  3. III

    +2m Radius and +15.0 Damage per Rocket with increased spirit scaling

McGinnis ability order

The most common way to spend the first 12 ability points (57% of tracked players). The first point unlocks an ability, the next three upgrade it.

Mini Turret123456789101112
Medicinal Specter123456789101112
Spectral Wall123456789101112
Heavy Barrage123456789101112

Upgrade priority: Mini Turret → Heavy Barrage → Spectral Wall → Medicinal Specter

McGinnis matchups and counters

McGinnis's win rate when the listed hero is on the enemy team (minimum 200 matches).

Strong against

  • Mirage55.6%5.8K
  • Sinclair55.6%3.9K
  • Shiv55.1%12.3K
  • Pocket55.1%5.2K
  • Viscous54.9%5K

Struggles against

  • Rat King42.1%25.3K
  • Paige42.2%16.9K
  • Seven42.5%17.5K
  • Victor44.1%16.7K
  • Graves44.2%33.1K

Best teammates

  • Graves58.1%700
  • Rat King55.2%11.7K
  • Paige55.1%4.3K
  • Baba53.7%3K
  • Seven53.7%8.8K

Frequently asked questions

Is McGinnis good in Deadlock?

McGinnis is currently C tier with a 48.8% win rate and 11.8% pick rate over the last 14 days. That is up 0.8% compared with the 14 days before.

What are the best items for McGinnis?

Early game: Extra Charge, Monster Rounds and Extra Stamina. Mid game: Mystic Vulnerability, Compress Cooldown and Enchanter's Emblem. Late game: Escalating Exposure, Superior Cooldown and Greater Expansion. These are the items players buy most often in each phase.

What is the best ability order for McGinnis?

The most common upgrade priority is Mini Turret → Heavy Barrage → Spectral Wall → Medicinal Specter.

Who counters McGinnis?

McGinnis has the lowest win rate against Rat King, Paige and Seven and the highest against Mirage, Sinclair and Shiv.

Stats are calculated from matches played in the last 14 days and refreshed twice a day. Hero, ability and item details come from the game's own text. Data source: deadlock-api.com. Last updated: 2 November 2026 at 21:22. Oyunpedia is not affiliated with Valve.

McGinnis
Weapon
Heavy Artillery
Health
780
Move speed
6.7 m/s
Difficulty
Easy
Win rate (Oracle+)
49.3%
InventorSupportDisruption

Playstyle

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Lore

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

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