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Deadlock›Heroes›Sinclair
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Sinclair Build Guide: Best Items & Ability Order

Misdirect and hex enemies
OverviewHeroesItems

Sinclair – Misdirect and hex enemies. Over the last 14 days Sinclair sits in D tier with a 44.7% win rate across 222.5K matches, ranked 41 of 44 heroes. In Oracle+ lobbies the win rate is 46.4%. The most common mid-game purchases are Rapid Recharge, Mystic Expansion and Enchanter's Emblem.

Tier
D
Win rate
44.7%
Change
−0.3%
Pick rate
9.8%
K/D/A
5.5 / 6.7 / 12
Avg. souls
40.1K

Sinclair item build

The items players buy most in each phase. The percentage is how often the item is bought in that phase; the number below is the win rate when bought.

Early game (0–10 min)

  • I
    Extra Charge
    84%
    44.8%
  • I
    Extra Spirit
    75%
    44.9%
  • II
    Improved Spirit
    62%
    45.6%
  • I
    High-Velocity Rounds
    43%
    44.7%
  • II
    Opening Rounds
    40%
    44.9%
  • I
    Mystic Expansion
    26%
    45.0%
  • III
    Rapid Recharge
    25%
    48.8%
  • I
    Mystic Burst
    24%
    45.0%

Mid game (10–20 min)

  • III
    Rapid Recharge
    48%
    43.5%
  • I
    Mystic Expansion
    46%
    45.0%
  • II
    Enchanter's Emblem
    35%
    45.3%
  • III
    Greater Expansion
    26%
    47.7%
  • II
    Trophy Collector
    25%
    44.4%
  • II
    Improved Spirit
    21%
    42.4%
  • II
    Duration Extender
    21%
    45.6%
  • II
    Compress Cooldown
    17%
    45.0%

Late game (20+ min)

  • IV
    Boundless Spirit
    54%
    47.0%
  • III
    Greater Expansion
    50%
    45.3%
  • III
    Superior Duration
    50%
    46.9%
  • III
    Superior Cooldown
    49%
    47.0%
  • IV
    Transcendent Cooldown
    32%
    49.6%
  • III
    Tankbuster
    30%
    46.4%
  • IV
    Spirit Burn
    27%
    54.3%
  • II
    Duration Extender
    25%
    45.7%

Sinclair abilities

Ability 1

Vexing Bolt

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

Press Ability 1 to redirect the bolt towards your crosshairs.

Minimum Damage: 60Max Damage: 120Assistant Damage: 50%Time for Max Damage: 2sCooldown: 24sCast Range: 500mCharges: 1
  1. I

    Bolts apply -25% Fire Rate for 5s.

  2. II

    Cooldown -13s

  3. III

    +126.0 Max Damage. +50.0% Assistant Damage.

Ability 2

Spectral Assistant

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.

Casting Spectral Assistant also reloads your weapon.

Damage: 15Duration: 6sMax Swaps: 2Cooldown: 40sCast Range: 15m
  1. I

    Cooldown -10s

  2. II

    +7s Duration & 5m Range

  3. III

    +60% Fire Rate and +12.599999 Assistant Damage

Ability 3

Rabbit Hex

Hex a target area and transform all enemies into a Rabbit for a limited duration.

Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.

Hex Duration: 2sDamage Amp: 15%Move Speed bonus: +36%Radius: 6mCooldown: 26sCast Range: 24m
  1. I

    Cooldown -10s

  2. II

    Hex Duration +1s

  3. III

    +7% Damage Amp and +2m Radius

Ultimate

Audience Participation

Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.

Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.

Copy Duration: 9sCopied Cooldown: 60%Cooldown: 85sCast Range: 20m
  1. I

    Upgrade the Copy.

  2. II

    Upgrade the Copy AGAIN!

  3. III

    Upgrade the Copy ONCE AGAIN!

Sinclair ability order

The most common way to spend the first 12 ability points (60% of tracked players). The first point unlocks an ability, the next three upgrade it.

Vexing Bolt123456789101112
Spectral Assistant123456789101112
Rabbit Hex123456789101112
Audience Participation123456789101112

Upgrade priority: Vexing Bolt → Spectral Assistant → Audience Participation → Rabbit Hex

Sinclair matchups and counters

Sinclair's win rate when the listed hero is on the enemy team (minimum 200 matches).

Strong against

  • Pocket51.2%6.3K
  • Mina51.2%14.5K
  • Mirage49.8%4.4K
  • The Doorman49.4%5.5K
  • Solomon49.0%5.2K

Struggles against

  • Graves38.4%17.8K
  • Paige39.2%10.5K
  • Baba39.5%4.9K
  • Kelvin40.0%5K
  • Rat King40.4%18.8K

Best teammates

  • Graves53.1%7K
  • Kelvin50.8%2K
  • Rat King50.3%10.9K
  • Paige50.0%2.5K
  • Victor49.1%9.5K

Frequently asked questions

Is Sinclair good in Deadlock?

Sinclair is currently D tier with a 44.7% win rate and 9.8% pick rate over the last 14 days. That is down 0.3% compared with the 14 days before.

What are the best items for Sinclair?

Early game: Extra Charge, Extra Spirit and Improved Spirit. Mid game: Rapid Recharge, Mystic Expansion and Enchanter's Emblem. Late game: Boundless Spirit, Greater Expansion and Superior Duration. These are the items players buy most often in each phase.

What is the best ability order for Sinclair?

The most common upgrade priority is Vexing Bolt → Spectral Assistant → Audience Participation → Rabbit Hex.

Who counters Sinclair?

Sinclair has the lowest win rate against Graves, Paige and Baba and the highest against Pocket, Mina and Mirage.

Stats are calculated from matches played in the last 14 days and refreshed twice a day. Hero, ability and item details come from the game's own text. Data source: deadlock-api.com. Last updated: 2 November 2026 at 21:22. Oyunpedia is not affiliated with Valve.

Sinclair
Weapon
Burst Fire
Health
730
Move speed
7.2 m/s
Difficulty
4
Win rate (Oracle+)
46.4%
TricksterCopycatVersatile

Playstyle

With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.

Lore

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.

Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

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